AI Insights · Timothy · April 2022
Top 5 Otome Games on iOS in Chile: Q1 2022 Performance
Explore the performance of the top 5 Otome games on iOS in Chile during Q1 2022, including weekly downloads, revenue, and active user trends.
During the first quarter of 2022, the top Otome games on iOS in Chile displayed varied performance metrics in terms of downloads, revenue, and active users. Below is a detailed look at the trends for the top 5 games in this category.
Tears of Themis from COGNOSPHERE PTE. LTD. saw its weekly revenue start at $435 and experienced a gradual decline, ending the quarter at $60. The game’s weekly downloads peaked at 202 in the week of January 24 and remained relatively stable thereafter, averaging around 50-60 downloads per week. Active users showed a peak of 282 in late January, followed by a slight fluctuation, maintaining a range of 225-275 users throughout the quarter.
My Candy Love - Otome game by Beemoov demonstrated a steady weekly revenue, with notable peaks at $194 in late December and $142 in early March. Weekly downloads exhibited a consistent pattern, with a peak of 82 downloads in the week of February 21. The game maintained a strong active user base, starting at 334 and peaking at 378 in late February before declining slightly to 307 by the end of March.
Otomania from Genius Inc. had a fluctuating revenue trend, peaking at $184 in late December and $157 in early February. The game’s weekly downloads saw a high of 86 in the first week of January but dropped significantly by early March, reaching a low of 12 downloads. Active users started strong at 70 and peaked at 84 in mid-February but declined to 52 by the end of March.
Is It Love? Drogo - Vampire by 1492 Studio showed minimal revenue throughout the quarter, with sporadic peaks reaching $22 in late March. Weekly downloads were highest at 87 in mid-January, followed by a decline to 19 in early March. Active users showed a similar trend, peaking at 103 in mid-January and dropping to 64 by the end of March.
Love Story® My Romance Fantasy from WEBELINX GAMES DOO had a relatively low revenue, with occasional peaks at $33 in mid-January and $13 in early February. The game’s weekly downloads were highest at 63 in the last week of January, but generally hovered around 35-50 downloads. Active users peaked at 133 at the end of January and saw a gradual decline to 83 by the end of March.
For more detailed insights into these trends and other app performance data, visit Sensor Tower.